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He serves as the end boss of Mission 1, replacing the Jick variant. The NES version of Double Dragon only features one version of Abobo, who visually resembles the Zack Abobo without a scar, but has a moveset from all Abobo variants. There are unused sprites of Zack Abobo performing the two-hand clap, as well as Jick Abobo and Green Abobo throwing barrels. According to Koji Ogata, these variants can also be considered under the "Abobo" name. Green Abobo or Mibobo has more health, deals more damage and moves faster compared to the Jick and Zack Abobos.
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There is also a green-skinned palette swap of Jick at the end of Mission 3, originally just called Abobo, but later retroactively renamed Mibobo. This Abobo intially appears as a singular enemy at the end of Double Dragon Mission 1, but later appears with a clone as a miniboss in Double Dragon Mission 5. Jick (or Jack), a bearded and mohawked Abobo with larger eyes who has traded the ability to throw barrels in exchange for a powerful two-handed clap. This variant commonly appears throughout the game. A standard bald and mustachioed Abobo with a scar that can pick up barrels, originally called Zack according to a 1987 issue of Beep.
![double dragon neon tv tropes double dragon neon tv tropes](https://static.wikia.nocookie.net/doubledragon/images/6/60/Mibobo_-_02.png)
Like Roper, Abobo has the ability to pick up and toss large objects such as oil drums, but he only has the opportunity to use this ability in Mission 3. After the initial encounter, Abobo appears again a few times throughout Mission 3 (including twin versions before arriving at the enemy hideout's gate) and one last time as part of the final set of enemies prior to the final battle with Willy in Mission 4. He and his variants are the only male enemies in the game who cannot be grabbed by the player. His signature technique is the "Atomic Throw", in which he picks up and tosses the player to his back.
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Due to his large stature, his punches and kicks have a better reach than the other minor enemies. This strongman is tougher and more menacing than the other grunts in the game. Abobo is a recurring enemy and sub-boss in the arcade version of Double Dragon, first appearing midway through Mission 1, making a rather dramatic entrance by breaking through a wall by punching it with his bare fists. Ryo of the Heavenly Fire Star - Super Sentai counterpart in Dairanger. This key is mainly used by Mark Rodriguez (Pirate Force Red) who uses it to fight as the Red Ranger. This key along with the majority of the Core Ranger Keys are seen lining the Command Center's interior walls. The Red Ranger Key is Rocky's personal ranger key. Red Dragon Thunderzord / Dragon Shogunzord.After training with a special suit of steel springs to defeat Jin Motoba, he gained the ability to use his Kiryoku to enhance his speed to unleash an overwhelming barrage of punches. In addition,he was the leader then he became second-in-command of the team when Tim joined.Īs Red Ranger, Rocky uses a variation of Dragon-Fist called Red Dragon-Fist that enables him to control fire and lightning. Rocky was entrusted with the powers of the Red Star Ranger and the Red Dragon Thunderzord. Anderson.Rocky was chosen to replace Jason as Red Ranger after Jason, and his fellow Rangers Trini, and Zack were selected to attend the peace conference in Geneva, Switzerland. Because of his skill as a martial artist, Rocky became an immediate target of Lord Zedd, and along with Adam and Aisha, ended up kidnapped and thrown in the Dimension of Despair, along with their favorite Stone Canyon teacher, Mr. The three of them lived in Stone Canyon (a fictional city in California) and were visiting Angel Grove to represent Stone Canyon in the Team Ninja Competition. Rocky was the second Red Ranger.Rocky first met the Ranger teens after saving a baby along with his friends Adam and Aisha.